Simulation
Gravity
Strength of gravitational pull on all particles. 0 = weightless. Default -9.81 matches Earth. Range -20 to 0. Keyframeable.
Gravity Direction
Angle of the gravity vector. 0° = up, 90° = right, 180° = down (default), 270° = left. Swing it around for orbiting or circular flow effects. Keyframeable.
Grid Resolution
Size of the pressure-solve grid (30 to 200 cells high). Higher = finer detail but slower. Default 60. Bump to 120+ for hero shots.
Particle Distance %
Spacing between spawned particles (100 to 500%, default 100%). Lower values = more particles, denser fluid, slower. Higher = sparser, faster.
Speed %
Time-scale multiplier on the simulation (1 to 500%, default 100%). 50% = slow-motion water; 200% = fast-forward. Keyframeable.
Water Height / Water Width
Starting volume of fluid as a fraction of the comp (defaults 80% and 60%). The fluid starts as a rectangular column of this size at the bottom. Set both to 0 for "emitter only" setups with no starting water.
Open Boundaries
When off (default), the comp edges are walls: particles bounce. When on, particles that reach the edge are deleted, as if flowing off-screen. Handy for continuous flows like waterfalls.